Monday, October 19, 2009

Course Study - 091019 (animation)

Work has been crazy, so I don't have a ton of progress to show on this one, but I got a bit more done.

Obstacle Course 2 from Dave Johnson on Vimeo.



I've probably put way too much effort into things like the fingers, but I'd eventually like to do some kind of multi-angle shot of this, so I want it all to look decent from any angle.

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Friday, September 25, 2009

Course study #01. (animation)

I just thought I'd post a quick animation test, since I haven't done so in a while. This is the first 59 frames (plus 20 dead frames at the start) of a 500+ frame obstacle course animation that I've been working on in my spare time. Don't blink or you'll miss it!

Obstacle Course 1 from Dave Johnson on Vimeo.



I'll be posting more on this very soon.

Have a great weekend!

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Monday, February 16, 2009

Tough Guy

I was told from day one in my training in animation that one of the hardest things to do was a good walk or run cycle. As a result, any time that I get a few free hours, I'll pound out a cycle just to practice. What you see below is my latest, which is my "tough guy" cycle.


Tough Guy Walk Cycle from Dave Johnson on Vimeo.


I usually try and stick to the same rules in that I give myself two hours, and see what I can get accomplished in that amount of time.

Thanks to Richard Williams, I have a pretty good system worked out now, in that I create the contact poses and the passing poses first. When I have those 4 poses down (with the 1st pose repeated at the end), I then fill in the rest.

I'm starting to get better at it, but I'm still far from perfect.

Take care!

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Friday, January 30, 2009

January Entry

UPDATE: High-res version can now be found HERE

Here it is! My final version of my entry into January's 11 Second Competition!


11 Second Club - January 2009 - Final - Dave Johnson from Dave Johnson on Vimeo.


I hope you all head over to the competition this month and check it out. There is SO MUCH talent in this contest every month, and I'm excited to be a part of it again! Swing on by and check out the entries, which should be up as of February 1st of so.

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Monday, January 26, 2009

Almost....

This one is very close to being finished.


11 Second Club - January 2009 - Near Final from Dave Johnson on Vimeo.


I just have to straighten up a couple of things... dot some i's... cross some t's... you know... animation stuff.

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Monday, January 12, 2009

Here we go again.

Got a bit done on my January entry into the 11 Second Club this weekend and thought I'd post. This one is still in blocking, especially on the female character, but I'm feeling good about where I'm at in general at almost the midway point in the month.


January 2009 11 Second Club Blocking from Dave Johnson on Vimeo.


Comments, as always, are quite welcome!

Take care.

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Wednesday, December 10, 2008

Quick 11 Second Update

UPDATE: I got a bit more done on the animation, and replaced the existing one with the most current version. You can watch it below. I wound up re-blocking and animating his final reaction, and added a bunch of extra cleanup. If the audio seems off in spots, it's actually due to the export, which I'll need to get sorted out before submitting the final piece.


December 11 Second Club Pre-Polish from Dave Johnson on Vimeo.


I've got a bit more cleanup to do and then what follows next is my favorite part of animation, which is the polish. I can't wait to get in there and really start playing with the fingers and eyes!

Pre Final QT Movie

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Friday, December 5, 2008

I Outlined!

I promised you some things soon, and here is the first:


I've Outlined! from Dave Johnson on Vimeo.


This is actually the first half of my entry into this month's 11 Second Club, in its pre-polish phase. There is lots more to do, so I'm off to animate!

Oh and in case you missed it, here is the final version of the building climb...


Building Climb Final from Dave Johnson on Vimeo.

Have a great weekend, everyone!

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Thursday, November 20, 2008

Building Climbing and Vimeo

UPDATE: I asked for some feedback from a few of my animation buddies, and the first response I got was, "Shut the damn motion blur off until it's good and ready and add a frame counter, you boob!" So I did both of those, but don't have time to put it up on Vimeo right now, as I'm headed out of town for the weekend. So if you want to see it in QT form, hit the link below. I added around 55 more frames of animation and tweaked a ton of stuff, so it should look different from the embedded video below.

Building Climb with counter



I decided to post an update of the building climb, and this time I'm trying out Vimeo instead of YouTube:


Building Climb from Dave Johnson on Vimeo.


I've seen lots of people use it, and I'm guessing it's because the quality of the videos is better, though I'm not 100% sure on that. What I am sure of is that chocolate and peanut butter are two great tastes that go great together.

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Wednesday, November 19, 2008

Building Climb

For those of you who think I've been slacking on my animations, I give you... the building climb!



While this is certainly not final animation, it is a good portion of the way along. I've still got some polish to add for sure, and the timing isn't quite right in a couple of spots, but you get the general idea. I also need to finish blocking his final landing, as right now it looks like he faints and then comes to.

Keep in mind that the buildings are ghosted out right now, and they will hide a couple of the wonky hand things when turned on.

You can click the link above or right here to watch the shot in action.

UPDATE: I slapped some textures on it and threw a few lights down. You can see by clicking right here.

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Monday, October 20, 2008

Coffee Take

Is it done? Close enough.



Frankly the whole mouth snap at the end is a bit too slow, so I'd like to get back in there and clean that up. That being said, I'm going to force myself to move on to other stuff, including a special Halloween walk cycle I'm working on!

Take care.

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Saturday, October 11, 2008

Two More Quick 'Mations!

Here are a couple of quick animation tests.





I set the same basic rule for myself on these, which was I only had two hours to complete them. They turned out okay, but I am going to go in and polish the coffee take, as I just didn't have time to add movement to a lot of parts (eyelids, fingers, brows, etc.)

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Friday, April 25, 2008

Quick Forced Perspective Test

UPDATE: Along with cleaning up the animation a bit further, I went ahead and slapped some quick textures/colors on things and threw a few lights in the scene.



Click the image above to check it out, or the one below to see the original!



I wanted to try some forced perspective stuff out, so I whipped up a quick animation.



The file is pretty small, and you can click on the image to check it out.

Originally I just had the buildings get smaller in size towards the back of the shot, and when he jumped in the air, the building tops sort of framed him. Then I took it a step further and actually animated the buildings tilting in towards him as the camera rotated up. I'm not totally happy with the results, but I think it may have to do with how the buildings are moving.

It was a fun experiment, and one that I'll definitly give more thought to using in the future, but maybe in a more subtle way.

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Sunday, April 20, 2008

New Demo Reel!

I've got a new demo reel up if anyone would like to take a look. Here are a few thumbnails from it:



I can't seem to post it on YouTube without it going all "chop city" on me, with the playback making it almost unwatchable, so until I figure out what's going on, you'll have to settle for the 19.8 MB, high-res version.

Dave Johnson April Animation Demo Reel

Have a look and let me know what you think!

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Friday, April 18, 2008

Stick a fork in it!

I'm sure you're all tired of seeing the same animation again and again, but this should be the final one.



I could noodle on it for months, but I need to focus back on my AM short and get that all polished up, so I'm going to call this one good. I'm really proud of how it turned out in just 18 days, given that I was also working a full time job and doing the Animation Mentor stuff. Not only that, but I met some great new people, and learned a TON of stuff. So all in all it was an amazing experience.

Thanks for stopping by!

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Wednesday, April 16, 2008

Almost Done

This one is very close to final, but still needs a few extra tweaks, so there will probably be one or two more updates that follow this one.



I had never entered The 11 Second Club competition before this month, and there are some kick ass animators who compete, so I didn't know what to expect going in. However everyone has been extremely supportive and helpful, and the experience has been nothing short of incredible.

I'm still not sure if I'll enter next month, since things have been crazy busy for me, but if I don't enter next month, I'll enter the following for sure.

Take care!

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Monday, April 14, 2008

My weekend and my WIP

So this weekend we had a strange weather pattern move in and give us one day of 85 degree weather before dropping by close to 20 degrees (with rain) the following day. We don't get a lot of sun as it is in the Seattle area, so I figured I had better take the opportunity while it was there and get out for some sun.

Between my 11 Second Club work for this month (more on that later), and my Animation Mentor work, along with my regular job and two freelance art gigs, it was tough to break away and just relax. However just a few minutes into the walk with my wife and son, and my in-laws who were visiting from out of town, I had totally forgotten about animation for a bit. Did you know there are actually other people outside? Some of them are actually quite friendly even. I had also totally forgotten about these things they call trees... quite stunning.

After a three hour walk though, I was ready to get out of the sun for a bit, and dive back into some animation. Later that evening we had a huge family gathering where we ate lasagna and cheesecake, and hung around in my backyard, so I got a double-dose of outdoors, which was awesome.

So that was my non-animation weekend, but I still managed to get my AM work handed in, as well as add a bunch of stuff to my 11 Second Club animation, which you'll see below. I'd call this a Polish 1 pass, which feels good, since I've still got two weeks to finish it up. I also added in some posters, which you'll actually be able to read in the final render, and a few other odds and ends.

As always, let me know what you think!

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Friday, April 11, 2008

April 11 Second Club Update (Block/Spline)

The animation is now sitting comfortably between blocking and full spline, with the ending being in pretty rough shape right now.



Lots of work to do, and I hope that the texture that I chose for the dentist's skin isn't too dark.

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Wednesday, April 9, 2008

April 11 Second Club Update

Here is my entry for the April 11 Second Club Competition with some added blocking and some rough facial animation.



Don't stare too closely, or you'll see all of the flaws I have yet to fix!

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Sunday, April 6, 2008

My Short Film - Polish 1

Here is the first polish pass of my short film for Animation Mentor. Please understand that the audio is not final, nor are a few of the transitions, and the scene has yet to be properly lit.



I've got a full quarter to get this sucker up to a final polish level, so any suggestions/comments/feedback you have is greatly appreciated! You can leave a comment or drop me an email (davesj at gmail dot com) and let me know what you think!

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Wednesday, April 2, 2008

Got 11 Seconds to spare?

Then you should check out the rough blocking for my first ever entry into the 11 Second Club competition!

Updated 04.03.08 @ 6:17pm!



Let me know what you think!

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Monday, March 17, 2008

Progress on my AM final short.

Hi Everyone!

No fancy images with this post tonight, just a link: LINK

Clicking that link will let you view (after some loading of course) the second half of the short film I'm working on at AM. This is NOT final animation, but it's getting close.

I've decided to re-take my final quarter at AM to really get this baby polished, so I've got a good 14 weeks or so to work this puppy into shape.

Drop me a line and let me know what you think!

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Sunday, February 17, 2008

Short... Short Update

Just wanted to give you folks a quick look at my upcoming short for my final project at Animation Mentor.



Click on the image above to check it out, but understand that this is a blocking-plus pass and not final animation. It's (obviously) also just a playblast and not a final render.

Back to work!

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Monday, January 28, 2008

Brand New Demo Reel!

UPDATE (02.06.08): Forget that tired old demo reel I had posted, as there is a new demo reel in town that's ready to shake things up. I remixed my demo reel, added in two new animations, and posted it up for all to see.



Here is one of the new animations that is now part of the reel:



Original post with original demo reel is below.


I uploaded my new demo reel tonight, and you can view it in its hi-res form in my 3D Artwork section or you can view the low-res version below.



Not the most amazing thing ever, but when you consider the fact, up until about a year ago, the only thing I had animated prior to this is the horrific wrestling scene documented in this post, I hope you can see that some progress has been made!

Take care.

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Tuesday, January 15, 2008

Happy Dog Test

Between returning to work, having a 5 week old son, and attending Animation Mentor, I have lots of free time, so I decided to kick out a quick dog test.



Having never worked with a dog rig before and only one two-plus legged rig at all, I was a little intimidated to say the least, so I decided to go easy on the first test. It's only three seconds long (almost 4) and doesn't involve any running or walking. That's next!

As always, the AM rig was a dream to work with, and now I really want to do something with the dog and a human character.

Click the image above, watch the crappy YouTube version below, or hit the link below that to see it.



Happy Dog Test

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Sunday, November 4, 2007

Run, Bishop! Run!

EDIT: I tossed up a side view of the animation which you can see with the link at the bottom of the post, if you're into that kind of thing...



The model that Animation Mentor provides is named Bishop. Over the weekend I learned (with the help of the AM forums) how to convert the adult Bishop into a more child-like rig. This will help a great deal since my final short film at AM will feature a child.

Once I got him converted over to a child, I had to animate him, so I threw a baseball cap on his head, slapped a goofy smile on his face and made him run!

Click on the image to check it out.



The timing is a bit slow, but fixing that will be a snap. I can't wait to get started on my final short film. Right now we're in the planning stage (storyboards, animatics, layouts, etc), so it's still going to be after the first of the year before I begin animating the piece, but I'm really excited for all of you to see it!

Take care.

Side View of Kid Bishop Run

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Sunday, September 16, 2007

Life In Prison

Someday I'll probably get wrongly accused of a crime that will get me sentenced to life in prison, and when I do... this guy will be my cellmate.



I'll let you figure out which one of the two I'm talking about!

Something for Sleep?

Or the low-res YouTube version:

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Wednesday, August 22, 2007

Prison Block... ing

Here is my latest blocking pass for my current assignment at AM.



The walls are missing in this playblast, but the setting is two men in a very cramped prison cell.

The fact that they're both naked was not intentional, but simply a happy coincidence.

Prison Block Movie

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Saturday, July 7, 2007

Cheese Face Block

I started blocking in the face shapes on my cheese animation this week, and thumbed out some expressions as well.





Click below to check out the playblast of the roughed in lip sync.

Cheese Lip Sync Block

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Monday, July 2, 2007

Quick Little Mation

I had the week off from school, so this weekend I whipped this little sucker up.



Click the image or the link below to check it out!

Gun Drop Animation

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Saturday, June 16, 2007

Demo Reel

I finished my demo reel tonight.



Click the image or the link below, and let me know what you think, or if you prefer the lower quality, but faster loading YouTube version, I've got that for you below as well.

Please Note: The stuttering in the YouTube video is not do to the animations themselves, but due to the fact that YouTube flat out rules. If you like your animations pop-free, click the link!

Thanks a heap!

Dave Johnson Demo Reel

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Wednesday, June 13, 2007

Cheese Is Near Final

UPDATE: I've updated the animation quite a bit. It's still not final, but it's getting there...

Cheese Movie

My dialogue shot for this quarter of Animation Mentor is almost done.



What you'll be seeing is not final animation, and is only a playblast of the latest version. I've got lots of refining to go on this bad boy, and we don't have access to full facial rigs yet, so true facial expressions will have to wait for next quarter.

I should also mention that the mouth is a bit off, timing-wise, especially in the middle portion of the animation. This will be fixed as well.

Oh how it will be fixed...

I should also mention that I made a bunch of changes to my 3D Artwork section, namely re-lighting three of the animations on the page. So if you haven't stopped by in a while, go have a look!

Cheese Pre-Final Movie

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Tuesday, May 22, 2007

Block of Cheese

Or should I say, "blocking pass" of cheese.



This is a rendered image from my latest animation. While the animation is still in the blocking phase, I'm working on some of the props and lighting in my free time. The big green block on the counter behind the character, for example, will eventually be a microwave.

This is my first dialogue shot for Animation Mentor, and I'm pretty excited. I've posted a link to the blocking pass below (in playblast form, not fully rendered as the image is above), but be aware that the lip sync is far from final. To begin with, we don't have full facial control yet, so I really just get to do a flappy up and down motion on the jaw. The other thing I should point out is that the lip sync isn't fully synced yet, so some of the words don't match the movements.

Again, this is not the final animation, but is instead a series of key poses and breakdowns, with no real in betweens. The final animation (I hope) will be much more flowing and not "pop" from pose to pose.

Just take a look... you'll get the idea.

Block of Cheese Blocking

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Thursday, May 10, 2007

Guitar Zero Animation

UPDATE 05/15/07: The updated and near-final version is now up. This is probably the version you'll be seeing for some time, as I won't have a break in my schedule for at least 6 more weeks.

Guitar Hero Animation

Below you'll find a link to my finished Guitar Zero animation.



I'll tell you now that the walk up at the start of the animation is far too fast and winds up looking jerky. I had to speed this up to get the entire animation under the frame limit for the assignment.

Outside of that, she's pretty much finished, so if you have comments/critiques, I'd love to hear em'!

If you've got better things to do than watch a QT movie load, here is the YouTube version:



I would suggest the QT movie though, as the overall picture quality is much better and allows you to actually see the string break.

Guitar Zero Animation

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Friday, May 4, 2007

Quick Update

Just wanted to post a screenshot from the assignment I'm currently working on at Animation Mentor.



It will probably be at least another week before I post the final animation, but I wanted to show some kind of progress here on the ol' blog.

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Thursday, April 19, 2007

Guitar Animation Blocking Pass

Here is my blocking pass for the animation I'm working on at Animation Mentor.



Just to be clear, the string on the guitar breaks. This will be animated in the final version, but it's a bit confusing as it stands.

As I mentioned, this is just the blocking pass, so the timing and some keys need to still be worked on a bit, but you get the idea.

I've got an illustration I'll be posting very soon as well, but just didn't have time to finish it up tonight.

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Saturday, March 31, 2007

One of My Mations

What has two thumbs and desperatly wants to put up an animation to have some type of content up while he's getting all of the links working on his new site?

This guy...



That joke would have worked much better if you could see my thumbs.

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