Friday, February 13, 2009

There is no wrong way...

One thing I quickly learned when I began working as a professional artist is that there really is no "wrong way" of doing things.



As an artist who just happens to use a very powerful and computer as well as a complicated set of tools to go along with it, this was one of the toughest things for me to learn up front. The fact of the matter is that, at the end of the day, nobody cares how you get to the finish line. If what you turn in looks good, serves it's purpose, and was delivered in a timely manner, it doesn't matter how you created it.

I think this is an important message for people who may be learning Animation or art in general to keep in mind when you are developing your craft. Don't get too caught up in whether or not you should key every frame or every third frame. Don't worry about whether you should rotate that joint or move it instead. Sure there has to be some workflow that is in place, and you have to stick to some fundamental guidelines, but the simple fact is that the guy who sits next door to me has a completely different workflow from mine, yet we both crank things out at roughly the same pace and quality.

The focus should be on the art itself, or in the case of Animation, on the performance. Yes you have to learn the software packages and tools, but always keep the thought in the back of your mind that if you can get to the same result as someone else while following a completely different workflow, that's okay.

It's great to pick up tips along the way from your peers, and you should always look for new ways to improve, but don't let the process overtake the outcome.

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