Sunday, June 29, 2008

Kung Fu Panda

For the second time this year, I have seen a 3D animated film that has pushed its way into my Top 10. Dreamworks' "Kung Fu Panda," isn't just a great Dreamworks animated film, it rivals that of any other studio currently out there. The acting, writing, and visuals are all top-notch, and there is something to see for people of all ages.



I made the concious decision not to see "WALL-E" this weekend, despite being a massive Pixar nut. I decided that I should see "Kung Fu Panda" first, since I had yet to get a chance, and figured that the bonus would be a theater that wasn't jammed to the brim with people waiting to see the latest Pixar creation.

To my surprise, the KFP theater was very near full, despite the film being out over three weeks now, and "WALL-E" showing on 20 screens in the same theater. However I found a seat and settled in, popcorn in hand, waiting for the 2D intro I had heard so much about. The intro, as well as the entire movie, lived up to the hype.



I think the thing I loved so much about KFP, outside of the amazing visuals, was a combination of the writing style and the acting choices pulled off by the animation team. For whatever reason, "Bee Movie," totally lacked these performances, and so I was a bit concerned with how the acting would be handled in KFP. However within moments of the first scene in which Po is talking with his "dad" about noodles, it became obvious that the acting was not going to be a problem at all. The subtle shifts of weight, the characters actually putting thought into what they're about to say, the shifty eyebrows of Po, all was really well done.

For the record, I could not stop giggling at the candle scene between Oogway and Shifu, to the point where others in the theater began looking at me. I felt like such an idiot.



As mentioned, the visuals were top notch. The backgrounds felt like paintings, the colors popped against each other, and the textures of the various creatures and buildings were all done with great attention to detail. I found myself at one point just staring at the scales on Oogway's skin as they shook and swayed on his loose old turtle neck.

The prison escape scene is also a feast for the eyes, from an animation standpoint and a visual standpoint in general. You know exactly what the end result of the scene is going to be, and yet you can't stop wondering exactly how it's going to happen.

That being said, if there was one knock against KFP, in my opinion, it was that they sort of "overdid" the whole slow motion thing. I didn't actually count, but I'd say there are at least a dozen times in the film where the film slips into slow motion to show something cool or a funny facial expression. It worked for the most part, but once you've seen the effect for the 10th time, it starts to get sort of old.



There were lots of kids in the theater at my viewing of "Kung Fu Panda," and all seemed to be having a blast. I enjoyed the heck out of it too, and am really glad that I took it in on the bigscreen. This will be a movie that I instantly add to my collection the day it releases, and as I mentioned is a wonderful animated film when compared along side all of the current "classics" in computer animation.

If you want to know just how much I loved it, take a look at how my new "Top 10 Animated Films of All Time" list breaks down:

10. Toy Story 1&2
09. Aladdin
08. The Emporer's New Groove
07. Surf's Up!
06. The Iron Giant
05. Horton Hears A Who
04. Monsters, Inc.
03. Kung Fu Panda
02. Finding Nemo
01. The Incredibles

I imagine "WALL-E" will also wind up in that list somewhere, possibly bumping "Toy Story 1&2" out of my Top 10, but it won't change the fact that "Kung Fu Panda" is an amazing film and one that everyone involved at Dreamworks should be very proud of.

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Tuesday, June 24, 2008

We have a blogger down!

Update: Looks like they fixed the problem!



Original Post:

I was going to post up a quick sketch dump last night, but my images wouldn't upload. I tried it again this morning and still no luck. So I hit the Blogger forum and found out that Blogger/Google are currently having problems with uploading images in blogs. I hope that they're working on it, as not having images to post are going to make blogs like this one even more boring than they already are.

So in the meantime, you can see the sketch page I was going to post by clicking this awesome text link.

Hopefully they get this sorted out soon and I can go back to my normal format.

Take care!

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Tuesday, June 17, 2008

Presto Sneak Preview

As if WALL-E wasn't a big enough reason to get excited.



I need a hat like that.

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Monday, June 16, 2008

I had a blast!

This week is my final Q&A ever at Animation Mentor. It's also the final week of my final class, and the end of one of the best (if not the best) educational experiences I've had in my life.



I had no idea what to expect going into AM, but now I can honestly tell you it's one of the key reasons I landed my new job (see previous post). I've said it before, but I learned FAR more at this online school than I ever did from my previous Art education, where I attended an actual physical campus.

My time at The Ment was an absolute blast, and I met a ton of great people, some of which I even got a photgraph with while standing next to Yoda. I got a ton of great training, but more importantly I made a ton of new friends along the way.

Here's to the future, and here's to Spike and the staff at Animation Mentor!

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Friday, June 13, 2008

The Big One!

After many years of hard work, I can finally say that I am now officially a professional Artist! Today I accepted a job with the Microsoft Game Studios as a 3D Artist, where I will work with a talented team of people to help create games for the Xbox 360 and PC!



I worked very hard to achieve this goal, but I couldn't have done it without the support of my friends and family. I spent far too much time away from them, hacking away in Maya or doodling silly drawings, and I appreciate every bit of support they gave to me throughout the process.

I'll be transitioning into my new role within MGS over the next few months, and can't wait to get to work on my first project. If anyone from my new team happens to read this (and you know who you are), thank you for the opportunity and I can't wait to share an office with Ryan! Wait... was I not supposed to mention that part yet, Ben?

I'm an Artist.

That feels nice.
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Monday, June 9, 2008

Kung Fu Panda Box Office

In case you didn't see, "Kung Fu Panda" had a massive opening in US theaters this weekend, raking in $60 million dollars!



I was so crazy-busy this weekend that I didn't get to see it, but I will at some point this week, even if I have to take it in on my lunch break. Of course I only get an hour for lunch, so I may have to see it twice to catch all of it, but one way or another I plan to!

Anyone else see it? What did you think?

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Saturday, June 7, 2008

The Blob... In Color!

I had a few spare minutes, so I splashed some color onto the blob sketch from a month or so back.



I hope to have a big update later next week, so stay tuned!

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