“Aunt Pat” Animation – WIP

I’ve recently circled back on this one from iAnimate, and am trying to get it all polished up.

Still lots of polish to add and the face has only had one pass, but the overall performance is working for me, and with any luck I’ll have it finished up by early February!

(Audio is of course from the amazing, “Modern Family,” which just so happens to be the best show on TV.)

Share
Posted in Animation | Leave a comment

New Background Image

I went ahead and added a new background sketch to the site, which you can see below:

Feel free to click on it to get an eye on the details and see if you can spot Waldo.  First person to do so gets a trip to my garage and the chance to go through my garbage cans!

Take care.

Share
Posted in Sketches | Leave a comment

Big Boy Toys

Another chip game completed!

I’m not sure what’s going on in the world of chip games/gambling right now, but the company I freelance these for has been needing them even faster than normal.  I’m getting just a couple of days at a time to bang these suckers out.

Each of the vehicles will be used as chips in the game as well.  Get enough of a certain kind, and you win enough money to buy your own trebuchet to fling dog poop into your neighbor’s yard.  At least that’s what I’d use the money for.

(Sorry about the nasty .jpg compression stuff…)

Take care!

Share
Posted in Illustration | Leave a comment

They said they wanted dancing firefighters…

For my latest illustration, the client asked for “dancing firefighters” and said little else.  So I drew dancing firefighters:

Also please don’t ask where that hose leads, as these are magic dancing firefighters with magic water hoses.  That’s all you need to know.

All the best!

Share
Posted in Illustration | Tagged , , , , | Leave a comment

Looking Back at 2011

I know I’m a few days late with this, but I wanted to hop in the Wayback Machine and have a look at the year that was, and what I may (or may not) have accomplished in it.  Regardless of what I was able to pull off, I still see the year as a success, as I made a number of new friends in the art community, and in turn was introduced to their amazing work.

But enough about them.  Let’s find out what I was up to in 2011:

1.  I self-published a book!

Some years ago, I was the mildly-successful webcomic author of a strip called “Dog Complex,” and even managed to land a syndication deal that I ultimately had to turn down.  I sat on the strips from that comic of years until every person who ever cared about them had forgotten about them totally, and then figured that was the perfect time to collect them into book form and put them up for sale.  I’d give you my sales rank on Amazon, but Mathematicians haven’t invented a number that large yet.

2.  I enrolled at iAnimate.net!

I’ve always hung on every word that Jason Ryan has recorded in regards to Animation, so when I found out he was starting his own school, I wasted little time in enrolling.  The result has been a huge improvement in my animating skills, and another positive step in my progression as an Animator.  Not only that, but it led to me landing a position as Animator on the “Lucy” project.  Speaking of that…

3.  I landed a position as Animator on the “Lucy” project!

I wasn’t exactly sure what I was getting myself into when Dreamworks Animation’s Ben Rush asked me if I wanted to be a part of this “intern project” through iAnimate, but I sure am happy I accepted.  Our team has been working on the short for a few months now, and I can’t wait for you all to see it in it’s final form.  For more information, hit up Ben’s official blog for the project.  I feel so fortunate to have been asked to be a part of ”Lucy,” as well as quite intimidated by the amount of talent on that team.

4.  I attended both Siggraph 2011 and CTN Animation Expo 2011.

I was given the opportunity to attend both Siggraph in Vancouver, and CTN in Burbank this year.  Both events were top-notch, short of the fact that they both had some logistical issues around the venues, and the absolute best part is that I got to make a ton of new friends via the events.  I highly recommend attending either one in 2012 if you haven’t done so yet!

5.  I kicked out around 2 chip games per month.

 

My freelance gig kept me more than a bit busy this year, but I got to work on some super-fun concepts along the way.  I LOVE working with the company that makes these games, as it’s family-owned and operated, and they’re all amazingly nice to a hack of an Artist like me.

6.  I managed to finish up the illustration for my Daughter’s 1st Birthday.

This sucker wound up being around 4-5 feet wide and is now framed and proudly displayed in my Daughter’s room.  Each butterfly has a unique pattern made of things like unicorns, trains, bears, and ladybugs.  It’s something I know she’ll enjoy for many years to come, then claim to hate once she becomes a teenager, and then hopefully give it to her own Daughter at some point down the road.  I also hope she doesn’t still hate me by that point.

7.  I logged 1268 hours of animation, outside of work!

At the start of the year, I thought it would be a fun experiment to log my outside-of-work animation hours, as I knew I’d be taking on a lot with iAnimate (and later Lucy).  I had no idea I would break the 1,000 hour mark, let alone hit almost 1,300 hours.  As you can see by the above image, I am now a part of my computer.  My fingers slowly grew into my keyboard, and I became at one with my system, just like in a cheesy 80s sci-fi flick.

8.  I scribbled and colored.

I hesitate to refer to what you see above as “Illustrations,” as I’m nowhere near the skill level of some of the folks I work with, but I will call them “colored scribbles.”  Speaking of the folks I work with…

9.  I held down a “day job.”

I actually do have a job as well, but luckily it’s a fun one that I don’t mind going to.  I work as an Animator and Associate Art Director at Microsoft Game Studios, and was fortunate enough to be involved in some super-cool (and mostly top-secret) projects this year.  Each day I feel like a monkey who figured out how to wear clothes and accidentally got hired by a team of ninjas, but I’ll keep showing up and learning from my amazing co-workers as long as I can before they wise up and figure out my scam.

10.  Oh yeah… I actually had a life.

You’re probably sitting there and picturing me as a morbidly obese, stained white tank top-wearing, single man in a basement of one of my elder relatives, but I actually did get out and see the sun a time or two.  Luckily my family was the driving force behind this, and I like them for that quite a bit.  As a result I got to spend time camping at a cabin, side walk chalking, playing in the turtle pool in the backyard, hiking, going to Christmas tree lightning ceremonies, miniature golfing, watching movies with my Son, and in general just recharging my batteries every chance I got.  I also managed to do a decent amount of adult golfing (though I still stink), and even hit the gym a few times a week.

So there you have it.  My 2011 in a nutshell.  It’s hard to create a post like this without it coming across as bragging, and if it does come across that way, I apologize.  What I won’t apologize for is a feeling of accomplishment, as I busted my hump this year to better myself as an Artist and Animator, and I believe I’ve reached those goals.

2012 is going to be another great year, and I’m not letting up anytime soon.  It took me a few years of floundering before I managed to find my path in this industry, and now that I have, I’m nose-down until I’m face-down.

All the best in 2012!

Share
Posted in Animation, Comic Strips, Illustration, Site News, Sketches, Thoughts | 5 Comments

Please Don’t Sue Me

I’ve talked at length about how much I enjoy the little freelance gig I’ve had for the past 7 or 8 years.  It’s for a chip company (gambling games found in bars and such), and it’s quick and easy money.  They usually want these things turned around in a matter of days, and don’t mind if the drawings aren’t perfect.  They deal in volume, so it’s all about just slamming a game out and moving on to the next.

All that being said, every once in a while, they ask me to do a game that I worry about from a copyright standpoint.  I don’t worry about it for me, as my contract is structured in a way to where I’m covered, but at the same time I do often wonder if they’ll get any grief for some of the concepts that they have me illustrate.  A perfect case in point is the most recent one I did for them:

It always puts me in an odd position, to “copy” a concept so closely, and I often wonder what exactly falls under the laws of “parody” in a case like this.  I just keep my head in the sand and my pencil moving, so that I can just plead stupidity should any Housewives come knocking at my door.

All the best!

Share
Posted in Illustration | Tagged , , , , | Leave a comment

Happy Holidays!

Share
Posted in Illustration | Leave a comment

A Christmas Sketch

No idea if I’ll get to finish this in time for Christmas, but if not, here is the sketch at least.

As mentioned in my previous post, I hope you all have a wonderful… well… whatever you celebrate!

Share
Posted in Sketches | Tagged , , , | Leave a comment

Happy Holidays!

Just a quick little “card” I whipped up in ArtRage, featuring my two kids.

I hope you all have a fantastic Holiday Season, regardless of what or how you celebrate.  In 2011, I was lucky enough to meet lots of new uber-talented Artists and Animators, and I look forward to discovering even more amazing art in 2012!

All the best.

Share
Posted in Illustration | Tagged , , , , , | Leave a comment

You Have to Sell Yourself!

At Microsoft Studios, I look at an average of 5-10 resumes/reels each week, and I interview at least a couple of candidates for various positions each month. As a result, I’ve noticed some blunders throughout the years, and thought I’d share some things to think about if you’re out there looking for work.

Your URL is your friend, and should hang out with you whenever possible!  You should display the URL to your site/reel on your resume, cover letter, reel disc, business card, and even the envelope you mail stuff in.  However, don’t stop with just those, as it should also be displayed prominently on an social networking site you use (Twitter, Facebook, etc.) as well as in the signature of any forum profile you might possess.  Don’t be obnoxious with it by making it bold and blinking or something, but just quietly place it wherever you can.  You never know what you’re going to say and where that might grab someone’s attention enough to want to check out your work, so make sure your link is ready when they are!

Don’t make your resume a MySpace page.  If you’re looking to be an Artist or Animator, your resume doesn’t need to have fancy cartoon characters on it, or some kind of crazy border, or a hand-drawn background image.  It just needs to be mistake free, accurate (never lie on a resume), and concise.  I will be honest when I say that I rarely even look at a resume when an Animator’s packet gets tossed on my desk.  I watch the reel first, and only then might have a glance at the resume just to figure out conversation points for the interview.  I can also guarantee that I’ve never looked at a sub-par resume and said, “Well he’s an average artist, but I REALLY like the angry bunny he drew next to his name on his resume.  I guess I can overlook the reel quality this one time.”

Spend the extra cash on a good URL.  URLs are dirt-cheap these days, and you really have no excuse why you don’t have one.  You don’t have to pay for monthly hosting or build some crazy fancy site (remember, your reel does the talking), but you should snatch up a memorable URL.

  • Make sure it’s something easy to spell (bureaucraticauthoritarianism.com is a memorable name, but only 3 people will know how to spell it properly), and as short as you can find. 
  • Don’t get too fancy, as “eyemakeart4life.com” is easy to remember, until you have to break down, “Well it’s “I make art for life,” but the “I” is spelled “eye,” and the “for” is actually the number 4, and…” around this time the eyes of the person you are talking to will begin to glaze over.
  • Using your name is great, unless your last name is uncommon or hard to spell, and then you should probably pick out something else.
  • A GREAT example of a good URL is my buddy, Stephen Brooks, who has the website, rubberonion.com.  Everyone knows how to spell “rubber” and “onion,” and it’s an odd enough name that most people will remember it.  Another friend used to have a site at leadbasedart.com.  Again, easy to spell and memorable.

You do not have to build a site to go with your URL.  If you’re a student, just take the URL and have it forward to your school’s portal.  Having kylemakesart.com forward to kylesmith.artschool.edu/40388/portfolio2/index.html is way better than trying to fit all of that on a resume or tell it to someone at an animation expo.

Always include a reel breakdown.  Even if you did every single thing on your reel from top to bottom, mention that somewhere.  Let folks know that you aren’t trying to hide anything, or take credit for the work of others.

These are all pretty simple sounding on the surface, but you’d be surprised at how many folks don’t handle the above properly.

Good luck!

Share
Posted in Thoughts | Tagged , , , , , | Leave a comment